Now I'm one of these people who would live their lives completely the same over and over again if I had to, and I probably don't. But I do consider it one of the great failings of my life that I consistently chose level 0 of play over level 9 in Peter Fokos' 1982 classic, Alien Ambush. I mean, level 9's hard! It's hard work! And plus, you keep getting blowed up and all that! I just HATE that! So I'm trying to make up for lost time by playing level 9 now... oh, and on a technical note, I'm using disk
Peter Fokos' profile at something called zoominfo dot com
Alien Ambush's official home at atarimania.com. The nice thing about atarimania.com is that they organize games into broad categories... or is it? Doesn't that take away some of the mystery? Don't we lose something when we gain the organization and collation of all things? And besides, this is more of a Shoot 'em Up than a Space Invaders clone. The aliens here aren't as regimented. Also, I don't feel so bad anymore about not being able to dodge the simple, diagonal paths of things bouncing around in a room... I probably should. I mean, how hard is it to get out of the way of something coming sort of at you at a rapid pace?